“He did not care about Halo”.

In the latest Metroid Prime interview from KIWI TALKZ, ex-Retro Studios developer Paul Tozour talks about his experience working with Nintendo and specifically Metroid Prime’s producer, Kensuke Tanabe. When the subject about how the Metroid Prime games blend western and eastern design philosophies together, Tozour shares a rather amusing anecdote regarding the influence of Xbox’s Halo series on Metroid Prime 3: Corruption.

“There are influences of Halo in Metroid Prime 3: Corruption because a couple of designers on the team were big Halo fans and that, as I understand it, caused some problems with Tanabe-san, because of course he did not care about Halo. But the first Dark Samus battle was our attempt to create a boss encounter that felt more like a typical western shooter game, that felt more like a Call of Duty or something like that and give more of that feeling.”

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